6.1-ASCII FBX Export – Tests Needed!

Hi everyone,

So I finally got to the end of my first refactor of FBX export. Do not yet expect 7.3 support or binary export, but here are the news:

  • Export polygons an no more tessellated quads/tris!
  • Export split vertex normals.
  • General cleanup of code (in mesh export only), much compact and somewhat better performances (about 20%, with size reduction of color/uv layers).

I did some quick tests with the only tool I found available for free under Linux (Beginner license of HoudiniFX), things seems to work OK, but I’d like to get some more tests from artists here who also have Maya/3DS Max available… Simply replace existing io_scene_fbx directory (in your addons path) with this one.

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