So I finally got to the end of my first refactor of FBX export. Do not yet expect 7.3 support or binary export, but here are the news:
- Export polygons an no more tessellated quads/tris!
- Export split vertex normals.
- General cleanup of code (in mesh export only), much compact and somewhat better performances (about 20%, with size reduction of color/uv layers).
I did some quick tests with the only tool I found available for free under Linux (Beginner license of HoudiniFX), things seems to work OK, but I’d like to get some more tests from artists here who also have Maya/3DS Max available… Simply replace existing io_scene_fbx directory (in your addons path) with this one.