New FBX Bin 7.3 Export – Stage I

So, we finally have a basic FBX bin 7.3 exporter, need testing!

To test it, just download this file and replace your current fbx addon by the one contained in this archive (io_scene_fbx). Note the old exporter (ASCII 6.1) is still available…

What to expect:

  • Camera, lamps support.
  • Mesh support (with loop normals, UVs, vertex colors, smoothing).
  • Material and texture.

Do not expect any armature nor animation yet. Also please note all this is still big WIP, esp. the material/texture area… (this areas would also need some work on the importer side of the plugin).

Best way to report issues is to use this github’s page, just please try to feature small test cases (just saying “it does not work” without providing any file, or providing 10Mo files, won’t help much). Ideal case is to provide the Blender file, the FBX file as exported by Blender, and a similar scene exported as FBX from a ref app (like latest Maya or Max – 2013 or 2014). Also please be sure your tested app supports latest FBX (ones older than 2012/2013 probably do not).

That’s it for now, will update here as needs arise!


6.1-ASCII FBX Export – Tests Needed!

Hi everyone,

So I finally got to the end of my first refactor of FBX export. Do not yet expect 7.3 support or binary export, but here are the news:

  • Export polygons an no more tessellated quads/tris!
  • Export split vertex normals.
  • General cleanup of code (in mesh export only), much compact and somewhat better performances (about 20%, with size reduction of color/uv layers).

I did some quick tests with the only tool I found available for free under Linux (Beginner license of HoudiniFX), things seems to work OK, but I’d like to get some more tests from artists here who also have Maya/3DS Max available… Simply replace existing io_scene_fbx directory (in your addons path) with this one.