Since last report, main missing feature was added to Export, and Import was greatly improved :
* Shapekeys export has been added, including animation (only for relative shapes, n o support for absolute ones’ animations currently).
* Armatures import was added (though there is a remaining unclear issue about bones’ orientation).
* Shapekeys import was added.
* Limited animation import was added, for loc/rot/scale of objects and bones, and values of shapekeys.
Last point needs some precisions – we currently always read FBX curves assuming linear interpolation. This means that if you FBX file has some fancy Bézier-like interpolated anim curves, results will be rather poor. In a word: bake your animations at export time! Note complete import support for FBX anim curves is a TODO, but not a top-priority one currently…
As usual, a bunch of more minor enhancements and bug fixes was done too.
And as usual, we need testing, testing and even more testing of the whole FBX io addon – complete feature should be in Blender nightly builds within a few hours. Just be kind, and if you find some failures, report them with a tiny FBX file illustrating the issue, not a whole multi-MB project one. 😉